Wednesday, October 24, 2007

Gamebytes: Halo3


By Jeremy Hohman with Brandon Poole, Friday, October 19, 2007 2:09 PM CDT

The old adage “good things come to those who wait” is most definitely true. After months of patiently waiting Halo 3 continues to exceed expectations.

Our prized protagonist Master Chief is back in a wonderful game that combines all the great aspects of the first two installments into Halo 3, the most anticipated game of the year.When the game begins, we find Master Chief crash-landing on Earth. In this installment, the Arbiter is working with Master Chief and the humans to stop the Covenant (bad guys) from activating the arc., in effect, setting off all the Halos which would result in the destruction of all life in the universe. Whew, that’s quite a load for Master Chief to handle alone with old weapons and vehicles. With all this new drama it is very fortunate that we are given a vast array of new features: new allies, new weapons, and a sub-plot involving Master Chief’s quest to retrieve his resident A.I., Cortana.

As far as the gameplay, in campaign mode, Arbiter assists you in battle, but you must get used to little or no help and the sight of him re-spawning. In the same light, I cannot say much more for your Marines, who possess the strategic driving skills of a four-year-old. They end up getting killed before you even get a chance to do your business. I guess that’s why the fate of the Universe is up to you, because without you those guys are hopeless.Weapons--are they awesome? Answer: Yes. You have the flame thrower which basically sets others on fire—who doesn’t like that? There is a laser gun which will rip a warthog in half, and spikers which can be deadly at close range when using two of them simultaneously. Also, Master Chief and company are given a war hammer that will send a vehicle half-way across the screen. That means when equipped with this hefty hammer, becoming your opponent’s road-kill is not an option.Other notable additions include an advanced campaign mode, allowing four separate consoles to work together on one mission on-line. In the multiplayer mode, the weapon's power settings are tweakable and the game has the option to save videos of gameplay, along with the ability to share videos through the internet (for bragging rights, of course). Something that every avid Halo fan will appreciate is the ability to alter maps and save them (while in multi-player mode).

Custom settings and difficulty level, you say? Well, the user may choose from additional icons that were not present in the second game. There are a few options to customize your very own Master Chief. Customizable maps and weapon energy levels have already been covered. How about those settings? FOR HALO PLAYERS ONLY: the normal setting feel like easy street and the legendary mode feels closer to normal. The controls are slightly different, but easy to get used to.

Last but not least, the graphics - the maps look amazing and the game is HD compatible which allows the 360 in unison with the game to reach their full potential.

Bar-setting A+Jeremy Hohman is the writer, producer and host of GameBytes, a weekly game news and review show. To see Jeremy’s latest pod cast or to rent & play the game reviewed simply go to http://www.gnfgames.com/